/game-design

Game design architecture, storyline drafts, and interactive system mechanics.

Eros Flight: The Erotes Simulator

Game design architecture detailing the systemic generation of NPCs, dynamic love styles, sanity mechanics, and the matchmaking simulation of a literal Cupid.

2024-08-20 | Project: Eros Flight | Game Design, Unity, Systems Architecture, Simulation, AI, Game AI, Matchmaking

Project Longbow: Core Systems Architecture

Game design logic for diegetic wearable/tablet UI, faction AI, Opsive integration, the Nexus Portal, and tactical deployments in Project Longbow.

2023-06-01 | Project: Project Longbow | Game Design, Unity, Project Longbow, Systems Architecture, AI, Game AI, Gameplay, Diegetic UI, Faction System

Vile Escape: Capstone Contributions

Contributions to a 7-designer capstone zombie apocalypse top-down shooter: flashlight system, power breaker, modular quest state machine, and road level design.

2021-06-01 | Project: Vile Escape | Game Design, Unity, Systems Architecture, Capstone, Legacy

Void Installer: 4X Drain Test

A space station tech-janitor prototype exploring multi-resource drain systems, shield economics, and supernatural event pressure.

2021-01-14 | Project: Void Installer | Game Design, Unity, Systems Architecture, Economy, Legacy