Project: Data Division (Professional Work / POV 3.0)
Professional work on a mission-based drone operations and stealth progression game focusing on immersive sim mechanics, diegetic interfaces, and physical weight constraints.
Development Status
The game is run-based. Each run, the player is assigned a randomized profession that constrains what items and behaviors are plausible in the neighborhood hub.
What Was Functional
- Neighborhood Hub — the safe zone and home base loop worked.
- Flyer Drone — the only drone platform that reached a working state. Spider and crawler were designed but not implemented.
- Active Raid (map only) — the raid scene loaded and the player could navigate the map, but full encounter logic was not complete.
- STIK Data Theft Loop — terminal interaction, download, interruption penalties, and corruption all functional.
- Extraction — infiltration and extraction holdout triggers worked end-to-end.
- Economy — partially working. Data selling and basic currency flow were operational.
- Inventory Constraints — 4-slot hotbar, physical weight, heavy item movement penalties were in.
In Progress / Unresolved
- Faction System — being built but not complete.
- Character Controller — the hardest decision was whether to use a paid character controller or build one from scratch. This was a major blocker.
- Persistent Loop — the next big unsolved problem. Run-based progression needed state to carry across sessions, and the architecture for that was not finalized.
Proposed: Onyx ML Parole Officer
A proposed system that never reached implementation: an Onyx ML-driven parole officer NPC that would periodically visit the player's neighborhood hub to perform a pass/fail inspection. The officer would check whether the player's possessions and behavior were consistent with their randomized profession. Having a stockpile of items that didn't fit either profession would trigger suspicion. This was designed as a persistent tension layer — the player would need to manage their visible footprint between runs, not just their raid performance.