Project: Data Division (Professional Work / POV 3.0)

Professional work on a mission-based drone operations and stealth progression game focusing on immersive sim mechanics, diegetic interfaces, and physical weight constraints.

Data Division Drone Operations Architecture

Development Status

The game is run-based. Each run, the player is assigned a randomized profession that constrains what items and behaviors are plausible in the neighborhood hub.

What Was Functional

In Progress / Unresolved

Proposed: Onyx ML Parole Officer

A proposed system that never reached implementation: an Onyx ML-driven parole officer NPC that would periodically visit the player's neighborhood hub to perform a pass/fail inspection. The officer would check whether the player's possessions and behavior were consistent with their randomized profession. Having a stockpile of items that didn't fit either profession would trigger suspicion. This was designed as a persistent tension layer — the player would need to manage their visible footprint between runs, not just their raid performance.

Systems Design & Architecture