/papers

Formal technical publications, architectural specs, and academic submissions.

GOAM: Game-Oriented Agentic Modeling for Turn-Based Game AI

An architecture for turn-based game AI that separates strategic orchestration from tactical execution under an explicit certainty-based routing scheme.

2026-03-08 | Host: ResearchSquare | Project: Eidos | AI, Machine Learning, Game Design, Systems Architecture, Game AI, Turn-Based Game AI, Agentic Architecture, Dual-Process Reasoning, Certainty-Based Routing, LLM