Castles Burning In The Night
Engine: PICK+E System (E is for Existence)
Category: Siege-Type Run / Tactical Scenario
Itch.io: Castles Burning In The Night
Castles Burning In The Night is a flagship “Run” (self-contained tactical sequence) developed for the APPX-N JAM. It demonstrates the high-stakes, attribute-driven combat of the PICK+E engine, placing a squad of operatives into a critical defensive or offensive siege within the Terminium universe.
The PICK+E Foundation
The scenario leverages the core attributes of the PICK+E model to drive every interaction:
- P (Physique): Determines labor capacity for fortifying breaches and HP pool.
- I (Intuition): Used for situational awareness and identifying enemy stress thresholds.
- C (Cognition): Drives tactical execution and analyzing structural weaknesses.
- K (Kinesthesia): Crucial for high-intensity dueling and siege equipment operation.
- E (Existence): Modulates how
GODLIVINGorGODLESSoperatives experience metaphysical pressure.
Mechanical Depth: The Siege Loop
Unlike a standard skirmish, this Run focuses on ordered chaos and resource depletion:
- Tactical Requisitions: Gear choice (blunt vs. sharp, 1H vs. 2H) directly impacts critical hit formulas based on PHY and KIN.
- Hostile Pool Logic: Uses a depleting hostile pool. Bosses (
1) or elite units (2+) can be cleared permanently, rewarding surgical strikes. - The Surrender Threshold: At 25% HP or lower, high-cognition enemies may attempt to surrender, forcing strategic moral choices.
Strategic Entry Vectors
- Protectorate: Overseeing a prominent holding for a King or God.
- Regroup: Locating squad members within a burning fortress after a split entry.
- Mercenary Contract: Fulfilling high-risk objectives (e.g., STIK data theft) during bombardment.
For the latest system updates and technical rules, see the PICK+E Extended Devlog.