/projects

Active research, operational architectures, and games.

Eidos

Minimal set-valued neural architectures, path-bundle preservation, and geometric generalization.

Nov 2025

Noesis

Contextual compute, certainty scoring, pattern-oracle interfaces, and fast tactical support layers.

Mar 2026

GOAM

Turn-based agentic game architecture with macro/micro routing, certainty-based orchestration, and Noesis-backed tactical support.

Mar 2026

Nomos

A general-purpose agent-based modeling simulation engine for worldbuilding. Theme-agnostic (Bronze Age to sci-fi). Material layer → agent layer → social layer → economic layer → spatial layer, driven by pink-noise RNG. Proof of concept: Jupyter notebooks compiled to C++. Supports the Terminium Compendium worldbuilding (Godless/Godliving dichotomy, Hellenia economy, asteroid fracking).

2025

Data Division (Professional Work)

Professional work on a mission-based drone operations and stealth progression game focused on immersive sim mechanics, diegetic interfaces, and physical weight constraints.

Dec 2024 - Jun 2025

Project Longbow

A tactical operations framework emphasizing immersive, physicalized systems, diegetic tablet interfaces, and seamless hub-to-raid transitions. Unity 2022, C#. Built with Tim Rurkowski (technical art, splines); development ran Jun-Nov 2023 until Tim could no longer allocate time. Genre space later validated by Kingmakers (early access Sept 2025) as a less serious, third-person take on the same concept - Longbow aimed for a Stargate meets Unrecord-style art shader approach.

Jun 2023 - Nov 2023

Found Footage FPS

A Stargate-inspired extraction survival game utilizing stylized non-diegetic camera UIs and multiplayer-aware raid states.

Aug 2024

Eros Flight

A highly systemic "Erotes Simulator" prototype driven by procedural NPC generation, complex attraction metrics, and a dynamic Sanity loop.

Aug 2024

Gatcha Gauntlet

A virtual lottery and gacha simulation exploring scratch mechanics, anti-clustering probability algorithms, and dynamic payouts.

Sep 2025

Numbers

An experimental equalization game inside MapTool, blending Kairos-buffered randomness, sparse abstract assets, and punitive zero-baseline economics.

Nov 2025

Imp Unsummoning

Ludum Dare 55 (team of three): Unity WebGL rune combinatorics, aim-and-launch loop, 1-bit imps — human-authored code, no AI-assisted engineering.

Apr 2024

Castles Burning In The Night

APPX-N JAM siege run on the PICK+E engine — squad-based infiltration and defense in a tactical scenario.

Apr 2024

Interplay Learning (Professional Work)

A deep dive into crafting highly immersive, interactable training simulations for HVAC diagnostics without code.

Aug 2021 - Jan 2023

Rapid Prototypes

AI-assisted only: design specs shipped as TypeScript/JS browser prototypes — Fizzkrieg (hex tactics), Chthonic Caretaker (body disposal life sim), Soulforger (soul-raising tamagotchi). Not for Ludum Dare / manual Unity jam entries.

Dec 2025

PathFindN

A mathematical expression game that doubles as a dataset generator. CAS-verified path validation, canonical hashing for uniqueness, and an integer regime difficulty system.

Feb 2025

Legacy / Notable Mentions

Older projects that demonstrate foundational systems thinking and early architectural instincts.

Void Installer

A 4X drain test and space station tech-janitor prototype exploring multi-resource drain systems, shield economics, and supernatural event pressure.

Jan 2021

Vile Escape

Capstone zombie apocalypse top-down shooter (7-person team). Contributions: flashlight system, power breaker, modular quest state machine, road level.

Jun 2021

Syntax (Occult Hangman)

Hangman played in ASCII binary. Three input modes, VoidOS boot aesthetic, decryption progression, and an in-app store economy.

2023