/projects

Active research, operational architectures, and games.

Eidos

Discrete commitment architectures, Certainty-Validity feedback, and geometric generalization.

Nov 2025

Data Division

Professional work on a mission-based drone operations and stealth progression game focused on immersive sim mechanics, diegetic interfaces, and physical weight constraints.

Dec 2024 - Jun 2025

Project Longbow

A tactical operations framework emphasizing immersive, physicalized systems, diegetic tablet interfaces, and seamless hub-to-raid transitions. Unity 2022, C#. Built with Tim Rurkowski (technical art, splines); development ran Jun–Nov 2023 until Tim could no longer allocate time. Genre space later validated by Kingmakers (early access Sept 2025) as a less serious, third-person take on the same concept — Longbow aimed for a Stargate meets Unrecord-style art shader approach.

Jun 2023 – Nov 2023

Found Footage FPS

A Stargate-inspired extraction survival game utilizing stylized non-diegetic camera UIs and multiplayer-aware raid states.

Aug 2024

Eros Flight

A highly systemic "Erotes Simulator" prototype driven by procedural NPC generation, complex attraction metrics, and a dynamic Sanity loop.

Aug 2024

Gatcha Gauntlet

A virtual lottery and gacha simulation exploring scratch mechanics, anti-clustering probability algorithms, and dynamic payouts.

Sep 2025

Numbers

An experimental equalization game inside MapTool, blending Kairos-buffered randomness, sparse abstract assets, and punitive zero-baseline economics.

Nov 2025

Interplay Learning (Professional Work)

A deep dive into crafting highly immersive, interactable training simulations for HVAC diagnostics without code.

Aug 2021 - Jan 2023

Rapid Prototypes

Game design documents turned into playable browser prototypes via AI-assisted rapid development. Fizzkrieg (hex tactics), Chthonic Caretaker (body disposal life sim), and Soulforger (soul-raising tamagotchi).

Dec 2025

PathFindN

A mathematical expression game that doubles as a dataset generator. CAS-verified path validation, canonical hashing for uniqueness, and an integer regime difficulty system.

Feb 2025

Legacy / Notable Mentions

Older projects that demonstrate foundational systems thinking and early architectural instincts.

Void Installer

A 4X drain test and space station tech-janitor prototype exploring multi-resource drain systems, shield economics, and supernatural event pressure.

Jan 2021

Vile Escape

Capstone zombie apocalypse top-down shooter (7-person team). Contributions: flashlight system, power breaker, modular quest state machine, road level.

Jun 2021

Syntax (Occult Hangman)

Hangman played in ASCII binary. Three input modes, VoidOS boot aesthetic, decryption progression, and an in-app store economy.

2023