Project: Nomos

A general-purpose agent-based modeling simulation engine for worldbuilding in intellectual properties. Theme-agnostic — supports Bronze Age, modern, and sci-fi settings. Simulates emergent economic systems, social dynamics, and agent behaviors through a closed-loop architecture.

All items are generated from a material layer (rules + parameters). All goods are items; all materials are composed of elements. Pipeline: Stochastic Core (pink noise) → Material Layer → Agent Layer → Social Layer → Economic Layer → Spatial Layer → Simulation Tick.

Proof of concept: rebuilt from my old Computational Notebook in Jupyter and compiled into a C++ engine. Supports the Terminium Compendium worldbuilding: Godless/Godliving dichotomy, Hellenia economy, asteroid fracking logistics, Planet Archeros resource flows.

Pipeline Architecture

Nomos complete pipeline architecture
Material → Agent → Social → Economic → Spatial layers.

Build & Resources

Download nomos.zip (proof-of-concept build).

Key resources:

Systems Documentation

Technical Papers