Numbers (MapTool): Economy, Entropy & Equalization
Game design architecture detailing the punitive taxation, Kairos entropy buffer, and baseline equalization mechanics of the Numbers game.
An experimental equalization game built inside MapTool, blending buffered Karios randomness with a harsh zero-baseline economy and a deliberately sparse visual language.
`GameManager.cs`, `BaselineManager.cs`, and the `KariosBufferManager` flow drive a 20-second run where the player is trying to land exactly on zero before the house and tax logic closes in.
The runtime visuals are mostly procedurally-driven: TMPro numerals, polarity flicker, and a few reusable sprites. That minimalism is part of the design rather than missing decoration.
The randomness source is front-loaded through a byte buffer instead of making blocking entropy calls during spawn events, so the run stays fast while still preserving reproducible seeds.
Ticket Base
The main sprite bound to `Ticket.prefab`, used as the falling shell for each numbered target.
Circle Primitive
Used by `Eye.prefab` and `Orb.prefab` for minimal, readable feedback elements.
Hexagon Primitive
Used by divider, edge, normal, and obstacle prefabs to keep the visual language sharp and abstract.
Game design architecture detailing the punitive taxation, Kairos entropy buffer, and baseline equalization mechanics of the Numbers game.