Chthonic Caretaker: Body Disposal Life Sim
A night-work life sim about illegally burying supernatural bodies, managing investigators, and building a cemetery empire.
Game design documents turned into playable TypeScript/JS prototypes. Each started as a systems design spec, then was built into a functional browser game to test AI-assisted rapid development workflows. The goal was not polish — it was proving that a well-structured design document could be translated into a working prototype within days, not weeks.
A night-work life sim about illegally burying supernatural bodies, managing investigators, and building a cemetery empire.
Hex-grid tower defense where soda ammunition types, pest ecology, and HFCS scarcity economics create layered tactical decisions.
A tamagotchi-style soul-raising game with procedural creature generation, karmic debt, and PICK stat computation from care history.