Project: GOAM

Turn-based agentic game architecture with macro/micro routing, certainty-based orchestration, and Noesis-backed tactical support.

What GOAM Is

GOAM (Game-Oriented Agentic Modeling) is a game-agent architecture, not the definition of Eidos or Noesis. Its role is to orchestrate strategic planning, tactical execution, and certainty-based routing across a full turn-based game trajectory.

Within that split, Noesis provides one supporting line for fast tactical reads and cached pattern behavior, while GOAM itself remains the larger agent architecture governing macro/micro coordination.

Technical Papers