Gaming Resume

/lab | Lab Notes | Gaming Resume

This page is not really a resume. It is a running archive of what I actually played, what platforms I had, and which games genuinely stuck in my head.

It is also a living document. Some entries are exact. Some are “I know I played this, but the platform memory is fuzzy.”

Early / Family Access (but not limited too)

Dreamcast

Dreamcast is still one of the strongest style-memory platforms in my head. A lot of the arcade energy lives there.

PlayStation 2

PC

Most PC games around me early on were pirated unless they needed an original disk. I was not coming up through a polished enthusiast-PC pipeline.

PSP

Game Boy Advance SP

Those are the only titles I clearly remember from that platform.

Nintendo 3DS

I barely played the 3DS and eventually sold it. It was a gift and also just another system I did not really need.

Xbox Ecosystem

I had an Xbox 360, then an Xbox One, then an Xbox Series X.

Additional Xbox notes:

Steam Time Signal

This is the reality-check layer, but not a perfect one.

My actual rule is closer to this:

There are also false negatives and false positives:

Deepest Loops

Strong Mid-Tier Commitments

Lower-Hour But Real Signal

Steam Lies Sometimes

Support-Purchase Weirdness

For SCP: Pandemic, I backed the project hard enough to buy a high edition partly because the occult tactical-shooter angle was rare.

I never got the rewards sorted correctly, which still annoys me. I onnly got the kickstar camo and 5 copies; nothing else.

What This Actually Says

The real Steam pattern is not “finishes everything.” It is:

Other Games In The Orbit

Other Randoms / Definitely Played

Recurring Tastes

Even with the genre spread, a few patterns keep showing up:

Sandbox / Server Preference

I learned something very specific from games like DayZ, 7 Days to Die, and especially SCUM: I mostly care about them if I can run them solo or in a private server. Public-server play asks for a level of social investment and maintenance that I usually do not care about.

Extraction-style PvP is one of the few PvP structures that reliably works for me. Vigor did because I could exfil whenever I wanted. Escape from Tarkov did enough that I put 200+ hours into it. That risk loop works for me much better than standard competitive PvP.

Side Note: World of Darkness

I bought as many World of Darkness digital games as I reasonably could partly because there just are not that many urban gothic horror IPs around. I liked the setting enough that I even tried making a fan supplement for Vampire: The Masquerade 5th Edition. The IP is in it’s infacy in digital games, but the bulwark of content which why I can’t still get heavily invested is still mainly visual novel experiences. Or playing already made characters. I should like VTM:Bloodlines 2 but… Bloodhunt had better character creator to me which is a defining part of RPG experiences for me now, and I don’t like the talking parasite that no-one else can see angle.

Other gen

I’d only get a playstation to play all of the Jak and Daxter games. If it included Daxter too, for instance. I’d be the only reason I turned it on.